PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF KOKAMI MODEL ADDIE PADA MATERI KLASIFIKASI MAKHLUK HIDUP

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF KOKAMI MODEL ADDIE PADA MATERI KLASIFIKASI MAKHLUK HIDUP

Authors

  • Adila Hanifah Salsabil UIN Sunan Gunung Djati Bandung
  • Milla Listiawati UIN Sunan Gunung Djati Bandung
  • Iwan Ridwan Yusup UIN Sunan Gunung Djati Bandung

Keywords:

ADDIE, Interaktif, Klasifikasi Makhluk Hidup, KoKaMi, Problem-Based Learning

Abstract

Classification of living things is a branch of biology perceived as an abstract concept by students, thereby requiring instructional media to facilitate the learning process. This study aims to develop valid, practical, and effective interactive media named KoKaMi (Kotak Kartu Misteri). The product was developed using the ADDIE model, utilizing validation instruments, questionnaires, and observation sheets. The research subjects involved material experts, media experts, and seventh grade students at SMPN 51 Bandung. The results showed that KoKaMi media achieved a validity percentage of 96.67% with a "very valid" category. The implementation phase, which integrated Problem-Based Learning (PBL) syntax and a manual book, proved effective in creating an interactive learning atmosphere, reducing misconceptions, and training students' deductive thinking accuracy. Consequently, KoKaMi media is highly feasible to support biology learning in schools.

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Published

2026-09-01

How to Cite

Salsabil, A. H., Listiawati, M., & Yusup, I. R. (2026). PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF KOKAMI MODEL ADDIE PADA MATERI KLASIFIKASI MAKHLUK HIDUP. Pena Masum Sujai Inspire Conference, 3, 26–34. Retrieved from https://www.journal.genintelektual.id/index.php/conferences/article/view/259
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