Development and Feasibility of BIOSTACKO, a Game-Based Biology Learning Media Integrating Religious Values for Biodiversity in Senior High School

Authors

  • Early Deswita Uzla Department of Biology Education, Faculty of Tarbiya, UIN Sunan Kudus, Indonesia
  • Achmad Ali Fikri Department of Biology Education, Faculty of Tarbiya, UIN Sunan Kudus, Indonesia

DOI:

https://doi.org/10.60005/ijlens.v3i1.153

Keywords:

BIOSTAKO, game-based learning, biodiversity, religious values, biology learning media, 4D model

Abstract

This study aimed to develop BIOSTACKO, a game-based biology learning media integrating religious values for biodiversity material in senior high school, and to determine its feasibility and practicality. The study employed a Research and Development (R&D) approach using the 4D model, which includes define, design, develop, and limited disseminate stages. The product was validated by a material expert, a media expert, and a religious expert, and its practicality was assessed through responses from one biology teacher and students in a limited classroom trial. The validation results showed that BIOSTACKO obtained scores of 97% from the material expert, 88% from the media expert, and 95% from the religious expert, indicating that the product was highly feasible. The practicality test showed scores of 98% from the teacher and 92% from students, indicating that the media was highly practical for classroom use. These findings suggest that BIOSTACKO is a feasible and practical alternative learning media for biodiversity material that may support student engagement, conceptual understanding, and the integration of religious values in biology learning.

References

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Published

2026-04-08

How to Cite

Uzla, E. D., & Fikri, A. A. (2026). Development and Feasibility of BIOSTACKO, a Game-Based Biology Learning Media Integrating Religious Values for Biodiversity in Senior High School. International Journal of Learning Media on Natural Science (IJLENS), 3(1), 15–20. https://doi.org/10.60005/ijlens.v3i1.153

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